My name is Rachel and I design things. I have thirteen years graphic design experience that includes print and digital collateral, user interface, user experience, layout, typography, motion graphics (2D and 3D), video and audio steaming and editing, web design that includes HTML & HTML 5, CSS, responsive design, and content management. I have 2D art skills including illustration, concept art, and texturing. I have basic 3D modeling experience, and have worked with game engines such as Unreal 4 and Unity.

RESUME

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PROJECTS

Lawbreakers – UX/UI Designer
NOV 2015 | Unreal 4

Boss Key Productions

Create HUD elements and icons, design UI features and create documentation,  implement designs and animations from UI Lead in-engine using Unreal 4’s UMG system. Conduct and and interpret user research.

404Sight – Artist/UI Designer
May 2015 | Unreal 4 | PC and OSX

Over 150,000 Downloads on Steam
Intel University Student Showcase Finalist

Created concept art, textures, menus, and lighting for the game, as well as user experience and narrative for the gameplay. Also participated in publicity and speaking events for the game and program.

Abriendo Puertas – 2D Artist & Animator
Nov 2015 | In-progress

Tiered World Studios

Spanish language education game. Created 2D assets and animations for soccer-themed mini game.

Doodle Health – User Experience/Front-end Designer/HTML & CSS
August 2014 | HTML5, CSS, & PHP | Browser

The GApp Lab

Built the user-facing website in fully responsive HTML5 and CSS. Created the user experience including page flow, wireframes, styleguide, and user stories.

HOMEunculus – Gameplay Designer/Texture Artist/UI Designer
January 2014 | Unity | PC

Global Game Jam 2014 – Audience Choice Award for local jam site
Presented at the DiGRA 2014 Blank Arcade

Designed the gameplay with the team, hand painted all textures for the game, and designed the menus.

Snowplace Like Home – 2D artist and Animator/ Gameplay Designer/ UI
December 2013 | Visual Studio 2013 | Windows Store

Created 2D assets and animation, menu, and background art.

UI/UX Designer

Lawbreakers
Boss Key Productions, Inc.
2015-Current

As a UI/UX designer, I assisted in the design and documentation of HUD features and function. This included ability and weapon icons, HUD elements such as ability timing and visibility, game mode messaging, and end of match animations. The HUD features were implemented using Unreal 4’s UMG system and included hand-animating many of the effects and state transitions. Participated in many user research sessions in testing specific features as well as interpreting data from large-scale playtests.

PREVIOUS EMPLOYMENT

Graphic Designer

Entertainment Arts & Engineering Program
The University of Utah
2012-2017

There are three major components to my job – Graphic Design, Web design and content management, and multimedia creation. Graphic design duties include print design for program collateral including (but not limited to) lecture posters, program promotional materials such as banners and apparel, and program documentation such as proposals and student handbooks. Web design and content management duties include support and training for EAE staff and faculty, management of EAE games and press appearances, keep the website updated with all admissions information, student projects, research projects, and press, and manage all EAE social media accounts. Multimedia duties include recording of audio and video for distribution online, video editing, 2D animation, 3D mockups, special event coordination, and stage management experience.

Graphic Designer

College of Humanities Dean’s Office
The University of Utah
2006-2012

There are three major components to my job – Graphic Design, Web design and content management, and multimedia creation. Graphic design duties include print design for College collateral including (but not limited to) lecture posters, annual reports, publications, program brochures, and direct mailing pieces. Web design and content management duties include support and training for College CMS (custom-built system), create and manage special WordPress websites for online publications, assist staff and faculty with online productivity queries. Multimedia duties include recording of audio and video for distribution online, video editing, 2D animation, special event setup, and stage management experience.

Vice President (Volunteer)

Red Riders Student Motorcycle Club
The University of Utah
2011-2013

Red Riders Student Motorcycle Club was a riding group at the University of Utah that helped raise scholarships for first-generation students at the U. We promoted motor vehicle safety on and off campus as well. Before the riding group dissolved in 2013, we hosted two major riding events as well as an outdoor football game viewing party called Game on the Green, and held monthly fun rides that were open to anyone who wished to join in. The organization helped raise enough money to fund three students for one school year.  As Vice President, I coordinated rides, handled all social media and advertising, and acted as treasurer for the organization. There were 5 people on the Executive Board of the organization, with 60+ student, faculty, and alumni members.

Director of Graphic Design

Associated Students of the University of Utah (ASUU)
The University of Utah
2004-2005

Graphic design duties included creating posters, online graphics, banners, apparel, and other promotional materials for ASUU events and programs. Managed a team of 3 other student designers, attended meetings with other members of the ASUU Executive Board.

EDUCATION

Master’s of Entertainment Arts & Engineering (MEAE)
Emphasis in Game Art
The University of Utah
May 2015

Bachelor’s of Art, Department of Communication (BA)
Emphasis in New Media
The University of Utah
May 2008