My name is Rachel and I design things for games. I have been in games for seven years primarily in User Interface and User Experience, most recently in Creative Design and Direction. My UX and Creative focuses are in player engagement, accessibility, iconography, user research, and team management. I also have over 15 years graphic design experience in layout, typography, motion graphics (2D and 3D), video and audio steaming and editing, web design that includes HTML & HTML 5, CSS, responsive design, and content management. I have 2D art skills including illustration, concept art, and texturing.

RESUME

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PROJECTS

Bloodlines 2 – Lead Creative Designer
Jan 2020 – Present

Jan 2018 – Jan 2020 – Lead UI/UX Designer
May 2017 – Jan 2018 UI/UX Designer

Hardsuit Labs | Unreal 4

As Lead Creative Designer I provide clear vision and direction for individual contributors as well as manage the creation and implementation of design content. That includes, but is not limited to, encounter design, narrative design, user experience design, and level design. I ensure that the gameplay content reflects the vision of the game and fully exploits the given mechanics.

I work closely with the Lead Game Designer to ensure that Systems and Gameplay elements are properly presented by the design content, but also clearly communicate the requirements of content to Game Design. I work with production to make sure things are in scope and have clear direction and ownership.

I also volunteer my time to help promote the game in the marketing and live events.

Lead UI/UX Role:

  • Design and develop the look and functionality of gameplay menus and HUD elements using wireframes, static and motion mockups.
  • Implement UI functionality, animation, and effects in UE4’s UMG system.
  • Focus on accessibility and inclusive design.
  • Lead a team of two designers and one contractor in engineering and art tasks.
  • Design content for marketing and social media.

Lawbreakers – UX/UI Designer
NOV 2015 – April 2017 | Unreal 4

Boss Key Productions

Create HUD elements and icons, design UI features and create documentation,  implement designs and animations from UI Lead in-engine using Unreal 4’s UMG system. Conduct and and interpret user research.

404Sight – Artist/UI Designer
May 2015 | Unreal 4 | PC and OSX

Over 150,000 Downloads on Steam
Intel University Student Showcase Finalist

Created concept art, textures, menus, and lighting for the game, as well as user experience and narrative for the gameplay. Also participated in publicity and speaking events for the game and program.

Abriendo Puertas – 2D Artist & Animator
Nov 2015 | In-progress

Tiered World Studios

Spanish language education game. Created 2D assets and animations for soccer-themed mini game.

Doodle Health – User Experience/Front-end Designer/HTML & CSS
August 2014 | HTML5, CSS, & PHP | Browser

The GApp Lab

Built the user-facing website in fully responsive HTML5 and CSS. Created the user experience including page flow, wireframes, styleguide, and user stories.

HOMEunculus – Gameplay Designer/Texture Artist/UI Designer
January 2014 | Unity | PC

Global Game Jam 2014 – Audience Choice Award for local jam site
Presented at the DiGRA 2014 Blank Arcade

Designed the gameplay with the team, hand painted all textures for the game, and designed the menus.

Snowplace Like Home – 2D artist and Animator/ Gameplay Designer/ UI
December 2013 | Visual Studio 2013 | Windows Store

Created 2D assets and animation, menu, and background art.

PREVIOUS EMPLOYMENT

Graphic Designer

Entertainment Arts & Engineering Program
The University of Utah
2012-2017

There are three major components to my job – Graphic Design, Web design and content management, and multimedia creation. Graphic design duties include print design for program collateral including (but not limited to) lecture posters, program promotional materials such as banners and apparel, and program documentation such as proposals and student handbooks. Web design and content management duties include support and training for EAE staff and faculty, management of EAE games and press appearances, keep the website updated with all admissions information, student projects, research projects, and press, and manage all EAE social media accounts. Multimedia duties include recording of audio and video for distribution online, video editing, 2D animation, 3D mockups, special event coordination, and stage management experience.

Graphic Designer

College of Humanities Dean’s Office
The University of Utah
2006-2012

There are three major components to my job – Graphic Design, Web design and content management, and multimedia creation. Graphic design duties include print design for College collateral including (but not limited to) lecture posters, annual reports, publications, program brochures, and direct mailing pieces. Web design and content management duties include support and training for College CMS (custom-built system), create and manage special WordPress websites for online publications, assist staff and faculty with online productivity queries. Multimedia duties include recording of audio and video for distribution online, video editing, 2D animation, special event setup, and stage management experience.

Vice President (Volunteer)

Red Riders Student Motorcycle Club
The University of Utah
2011-2013

Red Riders Student Motorcycle Club was a riding group at the University of Utah that helped raise scholarships for first-generation students at the U. We promoted motor vehicle safety on and off campus as well. Before the riding group dissolved in 2013, we hosted two major riding events as well as an outdoor football game viewing party called Game on the Green, and held monthly fun rides that were open to anyone who wished to join in. The organization helped raise enough money to fund three students for one school year.  As Vice President, I coordinated rides, handled all social media and advertising, and acted as treasurer for the organization. There were 5 people on the Executive Board of the organization, with 60+ student, faculty, and alumni members.

Director of Graphic Design

Associated Students of the University of Utah (ASUU)
The University of Utah
2004-2005

Graphic design duties included creating posters, online graphics, banners, apparel, and other promotional materials for ASUU events and programs. Managed a team of 3 other student designers, attended meetings with other members of the ASUU Executive Board.

COMMUNITY

Speaker | Game UX Summit 2018
“More than Pictures: Creating Inclusive Iconography”
Video
PDF of Slides
(Best viewed with Adobe Reader, my speaking notes are on a separate layer)

Speaker | PAXDev 2018
“More than Pictures: Creating Inclusive Iconography”

Speaker | Game Developers Conference 2019
“Being Pro at Being a Noob”

Co-designer | University of Utah Entertainment Arts & Engineering program
EAE 6900 – User Interface
Co-designed a course teaching user interface to Master’s students in the games program.

EDUCATION

Master’s of Entertainment Arts & Engineering (MEAE)
Emphasis in Game Art
The University of Utah
May 2015

Bachelor’s of Art, Department of Communication (BA)
Emphasis in New Media
The University of Utah
May 2008